BulletSim small avatar changes in OpenSim 'master'

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BulletSim small avatar changes in OpenSim 'master'

Mister Blue
I checked in some BulletSim changes to use the new avatar size computations that were added in 0.9. This should fix the jittering small avatar problem people have been seeing with BulletSim.

This change disables all the Avatar*Fudge parameters. If you need to run avatar height the old way (you have avatars and fudge parameters that work for you), you can set
"[BulletSim]AvatarUseBefore09SizeComputation=true".

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