So I know I've already posted a topic (Validating IP and Region) but I wanted to introduce myself; some may have encountered me in Second Life before as Haravikk Mistral, which is the same name I'll be using on osgrid and elsewhere. After one too many fallings out with Lindens and their backwards way of doing things (and extortionate pricing for simulators, about 20 times more than they're worth by my estimate) I'm through with Second Life and looking to help out with OpenSimulator however I can. My interests for now are largely focused on scripting as that's a big part of what I want to do, but I may branch out into other areas in future.
To start off with I'm going to be looking for any of the smaller LSL functions and bugs that I can help with (recommendations welcome, otherwise I'll be trawling the bug tracker)!
However, one particular area I'm interested in is porting the Second Life Experience system; I know it's a bigger project, and I don't intend to jump in for a little while, but I'm curious to know if anyone has done any initial work or design yet? It's something I've found very handy in SL, but protested vehemently against due to the premium account requirement, even though I've always had one, as I hated that new features were being restricted to premium accounts only; however, this is not an issue that Open Simulator would have.
Anyway, I've been thinking about what it would take to implement, and while there's a fair bit of work that may be needed, it doesn't seem too complex. All it should really need is a new grid service for the "experience server", plus tie-ins for the GUI side in the viewer and of course the nitty gritty of the unique functions, as well as automatically granted permissions. If no-one is working on this then I'd like to take a look at doing a preliminary pass of what exactly is needed, and to work up a design document.
The only real area of difficulty that I can think of initially (and that I'd love to discuss) is the issue of protecting experience keys. As you may know, the experience system in SL is predicated on trusting that the keys assigned to objects remain private; no-mod objects may have a key assigned by the creator that should never be revealed, while modifiable objects can have an experience key of your choice added, but in both cases the key will never leave the region unless you have permission to see it. Now, this is fine for static objects within a region where you own land, as you presumably already trust that region, but it becomes more complex when you consider that attachments can also have experience keys that they will carry around with them.
So far I've thought of two options:
If anyone has any other ideas, or has done any work towards this then I'd love to hear about it! Like I say, I think it's too early for me to jump in on something so involved, but because there's a lot to do it's probably a good idea to start now and begin planning the details ASAP.
I'll be making an appearance on IRC at some point; been a long time since I used it for anything so will need to pick out a Mac client that I like (recommendations welcome!) but I'm in the UK and tend to have sporadic availability, so I tend to prefer mailing lists and forums for this sort of thing.
Opensim-dev mailing list
I use https://www.irccloud.com/
It is $5.00 per month and I find it works very well.
No more client searching for me.
On Sat, Jul 22, 2017 at 5:38 PM, Haravikk <[hidden email]> wrote:
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