New Network Metrics Patch Submitted

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New Network Metrics Patch Submitted

Sean M
Greetings,

The MOSES Team has submitted a new patch that provides all of the network metrics from the previously submitted Mantis ticket #0007632.  The new patch extends configuration and security options with the metrics.


1) All of the introduced metrics have configuration variables relocated from OpenSim.ini.example to config-include/AdvancedSimulationMetrics.ini 

2) OpenSim.ini.example contains a new variable (AdvancedSimulationMetrics) that points to the AdvancedSimulationMetrics.ini. If the variable is not explicitly given a path in OpenSim.ini, the network statistics will not be calculated.

3) Inside config-include/AdvancedSimulationMetrics.ini is the AdvancedMetricsEnable. This variable is the master on/off switch for all of the introduced variables. By default, this value is FALSE and does not calculate the new variables.

4) AdvancedSimulationMetrics.ini includes individual on/off switches for the other network metrics. If AdvancedMetricsEnable is false, none of the network metrics will be collected. If AdvancedMetricsEnable is true, individual metrics will be calculated only if their corresponding variable is explicitly set to TRUE. By default, each metrics' on/off switch is turned off.

5) The IP-to-Avatar reporting has been updated to follow the RemoteAdminPlugin example. Now, a password is required to access the IP data. The password is a variable in AdvancedSimulationMetrics.ini.

Thank you,
Sean Mondesire, Ph.D. 
MOSES Team

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Thank You

Maxwell, Douglas CIV USARMY RDECOM ARL (US)

On behalf of the MOSES team, I'd like to express gratitude for the attention these three patches have received from the OS developers and committers.  The OS has proven to be very valuable in terms of alternate architecture and scalability research. 

 

We planned the metrics updates in the spring and broke the patches up into three phases so as not to overwhelm you with changes.  It appears that even those three patch packs may have been too much to submit at once, so we will further reduce the number of changes/additions.  This just means we will submit more frequently.

 

The PhysX module is currently under development and we plan to release code for it by the end of the summer.  We look forward to your feedback and testing.  Keep up the good work everyone. 

 

Should any of you want to come to our weekly office hours and participate in the internal development discussions, you are welcome to register an avatar on the MOSES grid and join us at 3PM ET every Monday.

http://militarymetaverse.org/join-moses/

 

v/r -doug

 

Douglas Maxwell, Ph.D.
Science and Technology Manager
Virtual World Strategic Applications
U.S. Army Research Lab
Human Research & Engineering Directorate
Simulation & Training Technology Center
(c) <a tabindex="0" style="font: 13px/normal arial, sans-serif; color: rgb(17, 85, 204); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; white-space: normal; font-size-adjust: none; font-stretch: normal; background-color: rgb(255, 255, 255);" href="tel:%28407%29%20242-0209" target="_blank" value="&#43;14072420209">(407) 242-0209

 

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Re: Thank You

Michael Emory Cerquoni
Thank you for the updates.  Hopefully as we move forward the process will smooth out a bit!  I look forward to seeing how the physx implementation turns out.

On Mon, Jul 27, 2015 at 8:15 AM, Maxwell, Douglas CIV USARMY ARL (US) <[hidden email]> wrote:

On behalf of the MOSES team, I'd like to express gratitude for the attention these three patches have received from the OS developers and committers.  The OS has proven to be very valuable in terms of alternate architecture and scalability research. 

 

We planned the metrics updates in the spring and broke the patches up into three phases so as not to overwhelm you with changes.  It appears that even those three patch packs may have been too much to submit at once, so we will further reduce the number of changes/additions.  This just means we will submit more frequently.

 

The PhysX module is currently under development and we plan to release code for it by the end of the summer.  We look forward to your feedback and testing.  Keep up the good work everyone. 

 

Should any of you want to come to our weekly office hours and participate in the internal development discussions, you are welcome to register an avatar on the MOSES grid and join us at 3PM ET every Monday.

http://militarymetaverse.org/join-moses/

 

v/r -doug

 

Douglas Maxwell, Ph.D.
Science and Technology Manager
Virtual World Strategic Applications
U.S. Army Research Lab
Human Research & Engineering Directorate
Simulation & Training Technology Center
(c) <a style="font:13px/normal arial,sans-serif;color:rgb(17,85,204);text-transform:none;text-indent:0px;letter-spacing:normal;word-spacing:0px;white-space:normal;font-size-adjust:none;font-stretch:normal;background-color:rgb(255,255,255)" href="tel:%28407%29%20242-0209" value="+14072420209" target="_blank">(407) 242-0209

 

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--
Michael Emory Cerquoni

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language

Michel Beauregard
opensim has international reaches. Its users, and server sysop are found accross the planet .I wonder if the script function responding to the user language will eventually be functionnal in this environment.

http://wiki.secondlife.com/wiki/LlGetAgentLanguage

http://opensimulator.org/wiki/LSL_Status/Functions    ...  comment as follows for this function:
 Requires testing and Verification (update here plz)

 The testing I have done with  the follwing script in SL and in my little grid 3d.gimisa.ca:9000 shows its not operational in opensim latest stable.  Simply switching language in singularity viewer general tab did change the reported language in SL but not in Opensim.


//[hidden email] language detection test 150727
default
{
    state_entry()
    {
        llSay(0, "Script running");
        llOwnerSay(llGetAgentLanguage( llGetOwner()));
    }
   
    touch_start(integer n ){
              llSay(0,llGetAgentLanguage( llDetectedKey(0)));
            }  
}

Have great vacation .
Hope it helps
GiMiSa


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Re: language

Cinder Roxley
The current code in head should work with that function. Although, the current implementation has been questioned and could certainly be improved upon. (It was my design and I haven’t had a lot of time lately to take the feedback it’s been given and improve it myself yet.) With the code in head, it’s my opinion that internationalization work could begin.

-- 
Cinder Roxley
Sent with Airmail

On July 27, 2015 at 5:10:52 PM, Michel Beauregard ([hidden email]) wrote:

opensim has international reaches. Its users, and server sysop are found accross the planet .I wonder if the script function responding to the user language will eventually be functionnal in this environment.

http://wiki.secondlife.com/wiki/LlGetAgentLanguage

http://opensimulator.org/wiki/LSL_Status/Functions ... comment as follows for this function:
Requires testing and Verification (update here plz)

The testing I have done with the follwing script in SL and in my little grid 3d.gimisa.ca:9000 shows its not operational in opensim latest stable. Simply switching language in singularity viewer general tab did change the reported language in SL but not in Opensim.


//[hidden email] language detection test 150727
default
{
state_entry()
{
llSay(0, "Script running");
llOwnerSay(llGetAgentLanguage( llGetOwner()));
}

touch_start(integer n ){
llSay(0,llGetAgentLanguage( llDetectedKey(0)));
}
}

Have great vacation .
Hope it helps
GiMiSa


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